Clear the sector
Move left and right, jump onto raised platforms, and eliminate the required hostiles. Supply drones do not count toward the objective.
Resistance archive / Field manual 3000
Your guide to three operators, signature combat systems, hostile machines, and all 20 shuffled sectors. These are the same 3D models you will encounter in-game.
Combat essentials
Move
A / D or ← / →Jump
W / ↑ / SPACEHold to shoot
Z / X / ENTERPause / resume
ESC / PAim with the directional keys; without a direction, you fire forward. Up also jumps. Esc or P pauses and resumes. On touchscreens, play upright in portrait or rotate whenever you prefer, then drag horizontally to move; release or return to the touch origin to stop smoothly. Double-tap anywhere on the battlefield within 280ms to jump, or activate Wraith’s airborne phase dash. Your lance auto-fires in your facing direction and tracks aerial targets within ±25°; mobile auto-fire starts as soon as you deploy and stops during pauses, transitions, or defeat. Titan can drag downward to release stored kinetic charge. Desktop players retain manual controls and can enable auto-fire in the pause menu; Down + Fire still triggers Titan’s nova.
Move left and right, jump onto raised platforms, and eliminate the required hostiles. Supply drones do not count toward the objective.
The arena locks when the boss arrives. Read the attack warning, dodge the volley, then fire at the outlined core when it says CORE OPEN.
Shoot supply drones to drop pickups. Every 10 enemy kills restores one heart; defeating a boss restores two. Forcefield blocks all enemy collision damage and unlimited projectiles for 30 seconds. Another pickup refreshes its timer; paused time does not count. Watch the decimal countdown beneath your hearts and listen for the final five-second warning.
Boss victories pick a random world from 20 environments, excluding your last two. Stage numbering never resets; every 20 cleared stages adds a campaign cycle. Hostile targets rise by two per stage. Speed and core health scale with stage and cycle, not scenery.
Choose your initial drop zone beneath the operator preview. During a run, press ESC/P or WARP SECTOR and choose any world. The 400ms cross-fade preserves health, shield time, kills, enemy positions, score, pickups, boss phases, and operator charge. Resume when ready.
HOME pauses the mission and opens an abort confirmation. RESUME COMBAT keeps your run intact. CONFIRM & RETURN HOME submits your final score, ends the run, and returns to the landing page. If submission fails, retry or resume without losing progress.
01 / Operators
Assault specialist
Balanced movement and eight hearts. The reliable choice for your first deployment.
8
HEARTS
1×
SPEED
1×
JUMP
02 / Laser system
Field equipment
Your standard-issue weapon streams 8 piercing pulses per second. Smart auto-aim tracks airborne threats, exposed boss cores, and supply drones while you move.
03 / Contact reports
Ground assault unit
An armored pursuer with two hit points. Closes the distance along the ground.
COUNTERMEASURE
Two laser hits take it down. Fire while retreating or jump over it to create space. Touching its body costs a heart.
04 / Priority targets
Boss armor is invulnerable. Only the outlined lower core takes damage during its bright, open phase. Attacks are announced before firing.
Mobile artillery fortress
Twin shoulder mortars launch arcing bombs after a warning flash.
COUNTERMEASURE
Move out from under the falling bombs. Fire at the bright chest core while it is open; dark armor cannot be damaged.
05 / Recovery systems
Shoot green supply drones and collect their drops. Bombs hurt only on direct contact; the sparks after an explosion do not cause damage.
Field equipment
Restores one heart, up to your hero’s maximum.
The campaign / 20 shuffled sectors
Sector 01Bioluminescent canopies reclaim a forgotten defense perimeter.
Hostile target = 8 + 2 × stage index → defeat the stage boss → restore 2 hearts
Choose any drop zone. Boss victories shuffle the next world, excluding your last two environments. Every 20 cleared stages starts a stronger cycle; enemy speed and boss health scale with stage and cycle, never the backdrop. Pause to warp without losing progress.
Your next run starts here